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02/03
Sophisticated technology analysis made easy
The global data analytics platform for policy makers, investors and corporations financing emerging technology.
03/03
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Category:
Topic:
02/03
Sophisticated technology analysis made easy
The global data analytics platform for policy makers, investors and corporations financing emerging technology.
03/03
Connect with us in your preferred channel.
It is tempting to reduce dissent to a series of disruptive activities. But it’s crucial to remember it is a direct response to the acts of public institutions and structures of authority. In the virtual world, however, the state feels less visible. This is about to change.
Some seven years in the making, Dreams provides gamers with a powerful set of creation tools that allow them to make practically anything they can imagine. The tools are so good that they are teaching players transferable skills which could help them to get a job in the games industry. And in the long run, users’ creations might even be sold as commercial products.
The Internet of Things (IoT) has become a catch-all to signify anything, from speakers powered by voice assistants, to AI powered refrigerators. Intel estimates that over 200 billion objects are now online. Yet one crucial thinking machine remains offline: the human body.
Gaming is often characterised as a solitary, even alienating pursuit, but a 2014 study found that more than 70 percent of gamers play with a friend. And with the global coronavirus lockdowns of 2020, the value of video games as a social meeting place has only grown.
Conspiracy theories are on the rise, boosted by the spread of fake news and unravelling global crises. The rapid increase in our online presence, in combination with other factors, provides ideal conditions for them to thrive.